There is a continually running clock as you navigate mapsĪnd partake in different quests that hangs over your head as you play the game,īut most of the time my focus was on the combat. Ruined technology found all over the place, it’s just never really explained You can tell some interesting, terrible things happened by the bodies and Style, dripping with water, neon colors splashed against darker backdrops thatĪctually do far more to set up the atmosphere than the story or dialog ever did. It was likely a sharp design choice for smaller screens such as mobile phones,īut it still works well on the big screen. That’s probably one of the aspects of SOULVARS that translates best to console. Particularly memorable to me, but I enjoyed the pixelized style of the visuals. The sound and music were pedestrian and never With this being a mobile port, I didn’t have particularly highĮxpectations of the overall presentation, but SOULVARS actually held up better Optionally presented in such a way really creates a strange disconnect from the There’s plenty of background information that can be found in the menus,Īnd I read through it and liked the gist of what was there, but to have it How technology has ruined the world teased out and never fully realized.Ĭharacter interactions generally feel shallow. There’s this promise of a bigger world, some interesting narratives of In some ways, this is the most frustrating aspect of SOULVARSįor me. You’re just tossed into a battle that does an adequateĮnough job teaching you combat basics before moving you along into the story. Sometimes you get some flavor of the big bad bosses toĬome, or some unlocked future power but there’s really none of that worldīuilding in the beginning. Games do that rather well, working in some lore and / or character buildingĭuring these encounters. To start, SOULVARS just drops you into the fray. Progression, there were some other aspects of SOULVARS I found somewhat lacking Lot of those elements translated well to the console release, but it’s not alwaysĪ seamless transition and despite some deep systems that kept me interested in Time ago when it released to widespread acclaim in Japan as a mobile title.
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